IS-3 Defender
Winrate by players
Winrate by vehicle
Players
Battles
51
55
6
1727
52
57
10
4906
53
59
10
2538
54
56
11
3517
55
55
17
2554
56
56
13
6504
57
61
23
2381
58
59
20
2326
59
62
25
4468
60
62
23
3060
61
62
28
14224
62
64
34
13688
63
65
34
19122
64
66
26
18763
65
68
19
9636
66
68
30
14125
67
70
21
7605
68
71
23
7708
69
70
22
7646
70
67
22
7614
71
73
16
7285
72
74
9
1191
73
72
5
4144
Damage by players
Damage by vehicle
Players
Battles
1300
1462
17
7800
1400
1334
18
3665
1500
1408
29
11019
1600
1364
29
11009
1700
809
33
7733
1800
1619
28
10188
1900
1728
44
21259
2000
1012
41
14356
2100
1399
34
19441
2200
1655
30
9373
2300
1445
32
6701
2400
1294
19
10793
2500
1107
22
10429
2600
1149
16
12457
2700
2232
15
5257
2800
2325
12
4858
Winrate by players
Damage by vehicle
Players
Battles
51
1469
6
1727
52
1408
10
4906
53
1732
10
2538
54
1557
11
3517
55
1545
17
2554
56
870
13
6504
57
1721
23
2381
58
1300
20
2326
59
1782
25
4468
60
606
23
3060
61
1139
28
14224
62
1860
34
13688
63
1415
34
19122
64
1045
26
18763
65
960
19
9636
66
2005
30
14125
67
1376
21
7605
68
485
23
7708
69
1794
22
7646
70
1857
22
7614
71
1438
16
7285
72
1662
9
1191
73
2365
5
4144
VIII tier /
Heavy Tank /
U.S.S.R. /
Premium
Price
0 gold
Hull armor
130 / 95 / 62
Hit points
1700 HP
Turret armor
249 / 100 / 172
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
In 1956–1957, the Military Armored Forces Academy developed a speculative design for a new loading system on the IS-3 and T-10 heavy tanks. The IS-3 variant featured a double-row ammo rack with an automatic loading system. The crew was reduced to three members: commander, gunner, and driver. The turret was redesigned in order to accommodate the loading mechanism. The vehicle existed only in blueprints.
Configurations and modules
Guns 1
122 mm D-25TA
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Object Defender
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
Object Defender
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Object Defender
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 180 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 142 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
63.992
1929.186
1.369
1.128
0.680
1.928
3.357
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