AMX 30 1er prototype
Winrate by players
Winrate by vehicle
Players
Battles
46
43
4
1122
52
51
17
1893
53
56
21
1415
54
57
31
1633
55
58
26
2646
56
59
27
3539
57
62
40
2529
58
62
31
2383
59
63
42
3375
60
64
46
3372
61
65
48
4353
62
66
47
5834
63
66
55
5471
64
68
45
3443
65
68
39
3600
66
69
43
2923
67
71
43
3131
68
72
33
3379
69
72
39
3089
70
72
41
2042
71
71
30
1334
Damage by players
Damage by vehicle
Players
Battles
1300
1551
27
1569
1400
1356
38
1952
1500
1773
44
3785
1600
1842
46
4824
1700
1876
51
3783
1800
2091
52
4509
1900
2145
67
5473
2000
2223
63
8651
2100
2159
73
7212
2200
2404
52
3127
2300
1982
57
5625
2400
2140
31
1960
2500
2446
39
3048
2600
2356
31
1328
2700
2686
32
2243
2800
2438
27
1452
3000
2805
26
2028
3200
2905
24
1106
Winrate by players
Damage by vehicle
Players
Battles
46
1005
4
1122
52
1574
17
1893
53
1761
21
1415
54
1732
31
1633
55
1893
26
2646
56
1664
27
3539
57
1910
40
2529
58
1938
31
2383
59
1917
42
3375
60
2173
46
3372
61
2251
48
4353
62
2175
47
5834
63
2262
55
5471
64
2050
45
3443
65
2041
39
3600
66
2532
43
2923
67
2203
43
3131
68
2473
33
3379
69
2501
39
3089
70
2394
41
2042
71
2273
30
1334
IX tier /
Medium Tank /
France /
Premium
Price
0 gold
Hull armor
80 / 30 / 30
Hit points
1650 HP
Turret armor
150 / 40 / 80
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Developed as part of a competitive search for a unified European tank. The vehicle turned out to have maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower.
Configurations and modules
Guns 1
100 mm A SA47
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
AMX 30 1er prototype
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
SOFAM 12 GSds
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
AMX 30 1er prototype
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 199 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 183 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
64.733
2245.687
2.070
1.133
0.506
2.079
2.435
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