Object 752
Winrate by players
Winrate by vehicle
Players
Battles
49
57
8
1030
52
59
12
1538
55
63
21
1149
57
66
35
1872
58
67
28
1260
59
67
37
1376
60
68
27
6608
61
69
37
1823
62
68
40
4709
63
68
47
3371
64
70
32
1914
65
69
30
1933
66
72
38
1895
67
74
33
1741
68
74
29
1898
69
78
41
5052
70
76
27
1597
74
83
10
1126
75
79
8
1052
80
84
8
1097
Damage by players
Damage by vehicle
Players
Battles
1300
2050
18
1311
1500
2078
35
1877
1600
2354
42
3161
1700
2464
42
6683
1800
2300
45
2204
1900
2573
50
3595
2000
2782
48
2901
2100
2664
55
2347
2200
2668
39
6845
2300
2809
47
3285
2400
2834
33
2793
2500
3022
34
2327
2700
3086
31
2882
3300
1935
16
2323
Winrate by players
Damage by vehicle
Players
Battles
49
2037
8
1030
52
2092
12
1538
55
2482
21
1149
57
2488
35
1872
58
2692
28
1260
59
2590
37
1376
60
2458
27
6608
61
2621
37
1823
62
2601
40
4709
63
2813
47
3371
64
2789
32
1914
65
2870
30
1933
66
2912
38
1895
67
3107
33
1741
68
2835
29
1898
69
2790
41
5052
70
2761
27
1597
74
353
10
1126
75
3303
8
1052
80
3111
8
1097
IX tier /
Heavy Tank /
U.S.S.R. /
Premium
Price
0 gold
Hull armor
190 / 70 / 55
Hit points
2050 HP
Turret armor
290 / 90 / 160
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
The purpose of developing this vehicle was to improve armor protection while at the same time staying within the 50-ton weight limit for heavy tanks. The vehicle was developed by the Special Design Bureau No. 2 at the Kirov Plant in Chelyabinsk in 1952. The project featured the high-density configuration of inner modules and differentiated armoring. One of the proposals was supposed to have an oscillating turret. It was planned to mount the latest 122 mm M-62T2 gun (GRAU 2A17 index) with a mechanized ammo rack.
Configurations and modules
Guns 1
122 mm M62A
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Object 752
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
V-12-6B
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Object 752
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 123 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 120 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
69.642
2759.360
1.297
1.217
0.653
2.225
4.268
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