Object 752
Winrate by players
Winrate by vehicle
Players
Battles
49
57
8
1045
52
59
12
1543
55
63
21
1154
57
65
36
1879
58
68
29
1308
59
67
37
1381
60
68
27
6660
61
68
39
1884
62
68
41
4788
63
68
46
3297
64
69
35
2008
65
70
27
1891
66
72
39
1908
67
74
33
1741
68
74
29
1898
69
78
41
5058
70
76
27
1602
74
83
11
1126
75
79
8
1059
80
84
8
1104
Damage by players
Damage by vehicle
Players
Battles
1300
2051
18
1316
1500
2082
38
1891
1600
2352
42
3179
1700
2462
43
6824
1800
2300
45
2208
1900
2573
51
3608
2000
2781
47
2909
2100
2665
57
2390
2200
2668
39
6845
2300
2815
47
3337
2400
2834
33
2797
2500
3022
34
2327
2700
3084
30
2888
3300
1936
16
2325
Winrate by players
Damage by vehicle
Players
Battles
49
2038
8
1045
52
2091
12
1543
55
2482
21
1154
57
2492
36
1879
58
2674
29
1308
59
2590
37
1381
60
2458
27
6660
61
2621
39
1884
62
2608
41
4788
63
2809
46
3297
64
2783
35
2008
65
2889
27
1891
66
2911
39
1908
67
3107
33
1741
68
2835
29
1898
69
2790
41
5058
70
2760
27
1602
74
353
11
1126
75
3300
8
1059
80
3105
8
1104
IX tier /
Heavy Tank /
U.S.S.R. /
Premium
Price
0 gold
Hull armor
190 / 70 / 55
Hit points
2050 HP
Turret armor
290 / 90 / 160
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
The purpose of developing this vehicle was to improve armor protection while at the same time staying within the 50-ton weight limit for heavy tanks. The vehicle was developed by the Special Design Bureau No. 2 at the Kirov Plant in Chelyabinsk in 1952. The project featured the high-density configuration of inner modules and differentiated armoring. One of the proposals was supposed to have an oscillating turret. It was planned to mount the latest 122 mm M-62T2 gun (GRAU 2A17 index) with a mechanized ammo rack.
Configurations and modules
Guns 1
122 mm M62A
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Object 752
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
V-12-6B
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Object 752
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 123 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 120 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
69.630
2758.847
1.297
1.217
0.653
1.611
2.226
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