AMX 30 1er prototype
Winrate by players
Winrate by vehicle
Players
Battles
46
44
4
1114
52
52
22
2352
53
55
29
2009
54
58
40
1561
55
57
34
2942
56
59
44
4380
57
62
51
3570
58
62
35
2302
59
63
50
3795
60
64
57
3719
61
65
66
4789
62
66
62
6757
63
66
62
6531
64
69
55
6183
65
68
58
5101
66
70
50
2938
67
72
48
3461
68
71
42
3484
69
73
50
3237
70
72
50
2460
71
71
33
1197
75
79
13
6296
Damage by players
Damage by vehicle
Players
Battles
1300
1590
32
1371
1400
1330
41
2277
1500
1727
67
4805
1600
1823
54
5267
1700
1908
76
5740
1800
2057
66
4861
1900
2093
86
12430
2000
2121
78
8528
2100
2210
80
7299
2200
2344
63
7084
2300
2020
70
5438
2400
2437
43
2361
2500
2364
49
4074
2600
2267
43
1728
2700
2697
35
2104
2800
2530
34
1732
3000
2800
33
1966
3200
2883
22
1108
Winrate by players
Damage by vehicle
Players
Battles
46
1017
4
1114
52
1567
22
2352
53
1695
29
2009
54
1761
40
1561
55
1848
34
2942
56
1714
44
4380
57
1887
51
3570
58
1928
35
2302
59
1941
50
3795
60
2165
57
3719
61
2161
66
4789
62
2210
62
6757
63
2187
62
6531
64
2355
55
6183
65
1855
58
5101
66
2531
50
2938
67
2231
48
3461
68
2462
42
3484
69
2463
50
3237
70
2507
50
2460
71
2255
33
1197
75
2174
13
6296
IX tier /
Medium Tank /
France /
Premium
Price
0 gold
Hull armor
80 / 30 / 30
Hit points
1650 HP
Turret armor
165 / 40 / 80
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Developed as part of a competitive search for a unified European tank. The vehicle turned out to have maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower.
Configurations and modules
Guns 1
100 mm A SA47
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
AMX 30 1er prototype
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
SOFAM 12 GSds
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
AMX 30 1er prototype
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 229 vehicles total.
Please sign in to take part in rating and view your position
Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 211 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
64.917
2244.253
2.056
1.135
0.509
1.322
0.966
Please sign in to compare your performance with the average