AMX 30 1er prototype
Winrate by players
Winrate by vehicle
Players
Battles
46
43
4
1122
52
51
17
1892
53
56
21
1415
54
58
30
1614
55
58
26
2645
56
59
28
3608
57
62
38
2451
58
63
30
2381
59
63
42
3407
60
64
45
3337
61
65
48
4352
62
66
46
5832
63
67
53
5309
64
68
44
3433
65
68
39
3607
66
69
43
2865
67
71
42
3122
68
72
32
3485
69
72
37
2979
70
73
42
2011
71
71
29
1365
Damage by players
Damage by vehicle
Players
Battles
1300
1551
26
1568
1400
1356
38
1952
1500
1775
44
3797
1600
1841
45
4821
1700
1878
50
3757
1800
2091
52
4508
1900
2140
66
5345
2000
2215
62
8558
2100
2160
70
7191
2200
2404
52
3125
2300
1982
56
5616
2400
2140
32
1960
2500
2446
37
3047
2600
2355
30
1327
2700
2691
34
2276
2800
2435
27
1460
3000
2805
25
2026
3200
2905
24
1106
Winrate by players
Damage by vehicle
Players
Battles
46
1005
4
1122
52
1575
17
1892
53
1761
21
1415
54
1727
30
1614
55
1893
26
2645
56
1659
28
3608
57
1925
38
2451
58
1939
30
2381
59
1925
42
3407
60
2168
45
3337
61
2251
48
4352
62
2175
46
5832
63
2255
53
5309
64
2053
44
3433
65
2040
39
3607
66
2528
43
2865
67
2202
42
3122
68
2488
32
3485
69
2486
37
2979
70
2392
42
2011
71
2279
29
1365
IX tier /
Medium Tank /
France /
Premium
Price
0 gold
Hull armor
80 / 30 / 30
Hit points
1650 HP
Turret armor
150 / 40 / 80
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Developed as part of a competitive search for a unified European tank. The vehicle turned out to have maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower.
Configurations and modules
Guns 1
100 mm A SA47
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
AMX 30 1er prototype
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
SOFAM 12 GSds
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
AMX 30 1er prototype
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 198 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 182 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
64.737
2244.498
2.070
1.133
0.502
1.677
2.500
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