AMX 30 1er prototype
Winrate by players
Winrate by vehicle
Players
Battles
46
43
4
1123
52
51
16
1870
53
56
21
1415
54
57
33
1703
55
58
27
2658
56
59
27
3563
57
62
40
2561
58
62
32
2382
59
63
43
3391
60
64
46
3372
61
65
48
4336
62
66
46
5845
63
67
57
6256
64
68
48
3483
65
68
38
3595
66
69
44
3000
67
71
44
3691
68
72
33
2839
69
72
39
3092
70
72
41
2002
71
71
32
1380
75
79
12
6414
Damage by players
Damage by vehicle
Players
Battles
1300
1550
27
1578
1400
1354
38
1942
1500
1773
46
3802
1600
1842
45
4830
1700
1890
55
4676
1800
2103
51
4431
1900
2097
67
10982
2000
2222
65
8680
2100
2163
74
7232
2200
2402
55
3268
2300
1981
56
5538
2400
2140
31
1962
2500
2571
41
3104
2600
2356
32
1328
2700
2686
32
2243
2800
2431
26
1411
3000
2805
25
2025
3200
2905
24
1106
Winrate by players
Damage by vehicle
Players
Battles
46
1006
4
1123
52
1572
16
1870
53
1761
21
1415
54
1736
33
1703
55
1891
27
2658
56
1663
27
3563
57
1907
40
2561
58
1941
32
2382
59
1916
43
3391
60
2173
46
3372
61
2251
48
4336
62
2175
46
5845
63
2225
57
6256
64
2060
48
3483
65
2042
38
3595
66
2540
44
3000
67
2274
44
3691
68
2437
33
2839
69
2501
39
3092
70
2571
41
2002
71
2293
32
1380
75
2185
12
6414
IX tier /
Medium Tank /
France /
Premium
Price
0 gold
Hull armor
80 / 30 / 30
Hit points
1650 HP
Turret armor
150 / 40 / 80
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Developed as part of a competitive search for a unified European tank. The vehicle turned out to have maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower.
Configurations and modules
Guns 1
100 mm A SA47
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
AMX 30 1er prototype
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
SOFAM 12 GSds
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
AMX 30 1er prototype
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 201 vehicle total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 186 vehicle.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
64.889
2246.693
2.074
1.135
0.504
1.581
1.780
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