AMX 30 1er prototype
Winrate by players
Winrate by vehicle
Players
Battles
46
44
5
1114
52
53
25
2937
53
55
33
2116
54
57
45
1792
55
58
34
2847
56
58
49
4377
57
62
52
3661
58
61
35
2453
59
64
52
3964
60
64
56
3531
61
65
70
4881
62
66
63
6855
63
66
64
6523
64
68
60
7245
65
68
58
5080
66
70
53
2962
67
71
48
3587
68
72
40
3360
69
73
53
3653
70
72
53
2323
71
71
31
1049
75
79
16
6321
Damage by players
Damage by vehicle
Players
Battles
1300
1588
34
1318
1400
1366
45
2414
1500
1721
70
5292
1600
1832
59
5647
1700
1940
76
5862
1800
2076
72
4999
1900
2093
86
12414
2000
2125
78
8675
2100
2186
81
6576
2200
2349
66
7671
2300
2047
71
6250
2400
2445
46
2430
2500
2374
49
4371
2600
2266
45
1721
2700
2696
38
2144
2800
2532
35
1728
3000
2802
35
1970
3200
2891
24
1145
Winrate by players
Damage by vehicle
Players
Battles
46
1017
5
1114
52
1623
25
2937
53
1696
33
2116
54
1739
45
1792
55
1876
34
2847
56
1703
49
4377
57
1973
52
3661
58
1922
35
2453
59
1952
52
3964
60
2155
56
3531
61
2164
70
4881
62
2209
63
6855
63
2187
64
6523
64
2347
60
7245
65
1853
58
5080
66
2532
53
2962
67
2224
48
3587
68
2477
40
3360
69
2521
53
3653
70
2468
53
2323
71
2156
31
1049
75
2176
16
6321
IX tier /
Medium Tank /
France /
Premium
Price
0 gold
Hull armor
80 / 30 / 30
Hit points
1650 HP
Turret armor
165 / 40 / 80
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Developed as part of a competitive search for a unified European tank. The vehicle turned out to have maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower.
Configurations and modules
Guns 1
100 mm A SA47
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
AMX 30 1er prototype
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
SOFAM 12 GSds
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
AMX 30 1er prototype
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 236 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 219 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
64.840
2242.427
2.055
1.133
0.506
1.423
1.840
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