IS-6
Winrate by players
Winrate by vehicle
Players
Battles
49
50
8
2817
50
52
10
2841
51
51
13
4527
52
53
17
5178
53
53
18
2389
54
54
20
4460
55
56
30
8175
56
59
19
4922
57
57
34
11472
58
58
22
4716
59
61
37
15127
60
62
32
7865
61
61
37
9699
62
62
49
13162
63
64
42
19372
64
67
29
13207
65
66
27
7625
66
67
24
12754
67
69
29
6508
68
72
20
13294
69
69
21
4321
70
73
22
8107
71
73
20
4321
72
73
11
1690
74
81
7
1521
Damage by players
Damage by vehicle
Players
Battles
900
1072
8
2426
1000
1231
11
2462
1100
1108
14
1422
1200
600
20
4342
1300
1532
30
10832
1400
903
34
11563
1500
1151
46
13866
1600
1225
39
10520
1700
1411
43
13853
1800
1432
43
15645
1900
1574
48
10578
2000
1152
65
23766
2100
1658
57
26055
2200
1533
28
9163
2300
1561
31
9751
2400
1836
21
12420
2500
1791
21
4344
2600
887
14
3278
2700
1873
14
3402
2800
2324
11
1601
Winrate by players
Damage by vehicle
Players
Battles
49
1180
8
2817
50
1096
10
2841
51
1254
13
4527
52
876
17
5178
53
1494
18
2389
54
1058
20
4460
55
1222
30
8175
56
1047
19
4922
57
1459
34
11472
58
1339
22
4716
59
1145
37
15127
60
1648
32
7865
61
755
37
9699
62
1317
49
13162
63
1224
42
19372
64
1756
29
13207
65
1517
27
7625
66
1367
24
12754
67
1704
29
6508
68
1849
20
13294
69
1425
21
4321
70
1931
22
8107
71
1572
20
4321
72
2235
11
1690
74
2491
7
1521
VIII tier /
Heavy Tank /
U.S.S.R. /
Premium
Price
7600 gold
Hull armor
110 / 100 / 60
Hit points
1850 HP
Turret armor
150 / 100 / 150
Minimum Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Maximum Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Plans for this vehicle were drawn up in the construction bureau of the Chelyabinsk Kirov plant from December 1943 to the summer of 1944. Further development and the construction of the first prototype took place at the Uralmash plant. However, the vehicle had no advantages over the other heavy tank designs under consideration, and its armor was seen as inferior to the IS-4 (Object 701), so the IS-6 was not selected for production.
Configurations and modules
Compare configurations to each other
Guns 1
122 mm D-30
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
IS-6
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
V-12 A
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
IS-6
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 317 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 246 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
61.804
1817.788
1.255
1.080
0.622
1.550
1.924
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