AMX 30 1er prototype
Winrate by players
Winrate by vehicle
Players
Battles
46
43
4
1123
52
52
15
1751
53
55
22
1534
54
57
33
1754
55
58
28
2761
56
59
28
3579
57
62
41
2578
58
62
33
2416
59
63
43
3401
60
64
46
3354
61
65
51
4379
62
66
45
5846
63
67
57
6258
64
68
50
3512
65
68
36
2942
66
69
46
3653
67
71
43
3703
68
72
35
2873
69
71
35
2234
70
73
46
3140
71
72
30
1200
75
79
12
6414
Damage by players
Damage by vehicle
Players
Battles
1300
1546
28
1624
1400
1306
38
1855
1500
1782
48
3993
1600
1840
45
4872
1700
1906
56
4806
1800
2101
53
4448
1900
2097
68
10992
2000
2222
64
8695
2100
2163
74
7222
2200
2403
55
3306
2300
1981
57
5497
2400
2140
34
2044
2500
2564
38
3081
2600
2383
33
1355
2700
2686
32
2243
2800
2431
26
1411
3000
2805
26
2028
3200
2903
23
1100
Winrate by players
Damage by vehicle
Players
Battles
46
1006
4
1123
52
1565
15
1751
53
1754
22
1534
54
1716
33
1754
55
1893
28
2761
56
1663
28
3579
57
1908
41
2578
58
1933
33
2416
59
1916
43
3401
60
2173
46
3354
61
2248
51
4379
62
2176
45
5846
63
2225
57
6258
64
2065
50
3512
65
1961
36
2942
66
2515
46
3653
67
2275
43
3703
68
2436
35
2873
69
2255
35
2234
70
2723
46
3140
71
2271
30
1200
75
2185
12
6414
IX tier /
Medium Tank /
France /
Premium
Price
0 gold
Hull armor
80 / 30 / 30
Hit points
1650 HP
Turret armor
150 / 40 / 80
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Developed as part of a competitive search for a unified European tank. The vehicle turned out to have maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower.
Configurations and modules
Guns 1
100 mm A SA47
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
AMX 30 1er prototype
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
SOFAM 12 GSds
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
AMX 30 1er prototype
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 203 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 188 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
64.886
2244.328
2.074
1.133
0.504
1.912
3.046
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