IS-3 Defender
Winrate by players
Winrate by vehicle
Players
Battles
51
56
3
1386
52
57
8
2882
53
56
5
1882
55
58
8
1079
56
56
12
6187
57
61
14
1986
58
60
19
2371
59
63
12
3453
60
62
16
2691
61
62
26
15323
62
64
27
11918
63
66
20
10430
64
66
17
4906
65
68
14
6698
66
67
14
6644
67
70
18
6484
68
70
17
7195
69
70
10
6481
70
73
14
4086
72
74
6
5465
Damage by players
Damage by vehicle
Players
Battles
1300
1488
10
3246
1400
816
11
1722
1500
1370
28
10159
1600
1299
18
9071
1700
869
25
2445
1800
1373
22
5940
1900
1638
34
17862
2000
823
18
11552
2100
1201
29
14786
2200
1300
19
2242
2300
1158
20
4427
2400
1131
13
6315
2500
1912
11
2751
2600
1091
9
11825
2700
874
10
1487
2800
2331
7
4596
Winrate by players
Damage by vehicle
Players
Battles
51
1491
3
1386
52
1449
8
2882
53
1591
5
1882
55
1589
8
1079
56
820
12
6187
57
1690
14
1986
58
1322
19
2371
59
1802
12
3453
60
416
16
2691
61
1202
26
15323
62
1832
27
11918
63
1519
20
10430
64
386
17
4906
65
540
14
6698
66
1764
14
6644
67
1212
18
6484
68
361
17
7195
69
1732
10
6481
70
1601
14
4086
72
2021
6
5465
VIII tier /
Heavy Tank /
U.S.S.R. /
Premium
Price
0 gold
Hull armor
110 / 90 / 60
Hit points
1700 HP
Turret armor
249 / 100 / 172
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
In 1956–1957, the Military Armored Forces Academy developed a speculative design for a new loading system on the IS-3 and T-10 heavy tanks. The IS-3 variant featured a double-row ammo rack with an automatic loading system. The crew was reduced to three members: commander, gunner, and driver. The turret was redesigned in order to accommodate the loading mechanism. The vehicle existed only in blueprints.
Configurations and modules
Guns 1
122 mm D-25TA
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Object Defender
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
Object Defender
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Object Defender
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 130 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 94 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
64.200
1947.194
1.344
1.149
0.692
2.122
3.877
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