AMX 30 1er prototype
Winrate by players
Winrate by vehicle
Players
Battles
46
43
4
1122
52
51
16
1892
53
56
22
1462
54
58
29
1565
55
58
26
2645
56
59
29
3607
57
62
37
2451
58
63
30
2381
59
63
42
3407
60
64
47
3440
61
64
47
4560
62
66
44
5535
63
67
52
5263
64
68
48
3595
65
68
35
3470
66
69
44
2865
67
71
42
3120
68
72
31
3485
69
73
38
3240
70
72
41
1750
71
71
29
1365
Damage by players
Damage by vehicle
Players
Battles
1300
1551
26
1568
1400
1356
37
1951
1500
1775
44
3796
1600
1841
45
4821
1700
1879
49
3750
1800
2099
53
4648
1900
2134
65
5205
2000
2215
62
8557
2100
2207
70
7785
2200
2318
52
2529
2300
1982
56
5616
2400
2140
33
1977
2500
2448
36
3030
2600
2355
30
1327
2700
2691
34
2276
2800
2430
26
1445
3000
2805
25
2026
3200
2905
24
1106
Winrate by players
Damage by vehicle
Players
Battles
46
1005
4
1122
52
1575
16
1892
53
1761
22
1462
54
1724
29
1565
55
1893
26
2645
56
1659
29
3607
57
1925
37
2451
58
1939
30
2381
59
1925
42
3407
60
2179
47
3440
61
2200
47
4560
62
2210
44
5535
63
2253
52
5263
64
2077
48
3595
65
2018
35
3470
66
2528
44
2865
67
2202
42
3120
68
2488
31
3485
69
2509
38
3240
70
2335
41
1750
71
2279
29
1365
IX tier /
Medium Tank /
France /
Premium
Price
0 gold
Hull armor
80 / 30 / 30
Hit points
1650 HP
Turret armor
150 / 40 / 80
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Developed as part of a competitive search for a unified European tank. The vehicle turned out to have maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower.
Configurations and modules
Guns 1
100 mm A SA47
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
AMX 30 1er prototype
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
SOFAM 12 GSds
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
AMX 30 1er prototype
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 198 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 182 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
64.730
2244.519
2.070
1.133
0.502
1.630
1.583
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