AMX 30 1er prototype
Winrate by players
Winrate by vehicle
Players
Battles
46
43
3
1090
52
52
21
2226
53
56
28
1787
54
57
38
1820
55
58
31
2662
56
59
41
3906
57
61
49
3189
58
63
34
2420
59
63
49
3629
60
64
53
3502
61
65
58
4544
62
65
59
6314
63
66
54
6084
64
69
53
5728
65
68
54
4776
66
70
48
2944
67
72
51
3757
68
71
35
2910
69
72
46
3316
70
72
44
2241
71
71
34
1206
75
79
14
6422
Damage by players
Damage by vehicle
Players
Battles
1300
1554
30
1630
1400
1334
39
2003
1500
1771
62
4533
1600
1847
54
5059
1700
1925
65
5209
1800
2112
65
4670
1900
2090
79
11577
2000
2221
75
9035
2100
2172
76
6208
2200
2368
66
7193
2300
1983
59
5126
2400
2245
43
2716
2500
2555
42
2995
2600
2415
41
1635
2700
2716
32
2045
2800
2512
33
1775
3000
2792
32
2101
3200
2899
23
1011
Winrate by players
Damage by vehicle
Players
Battles
46
1011
3
1090
52
1559
21
2226
53
1712
28
1787
54
1719
38
1820
55
1889
31
2662
56
1681
41
3906
57
1933
49
3189
58
1969
34
2420
59
1938
49
3629
60
2173
53
3502
61
2242
58
4544
62
2178
59
6314
63
2218
54
6084
64
2383
53
5728
65
1960
54
4776
66
2529
48
2944
67
2309
51
3757
68
2412
35
2910
69
2497
46
3316
70
2594
44
2241
71
2268
34
1206
75
2186
14
6422
IX tier /
Medium Tank /
France /
Premium
Price
0 gold
Hull armor
80 / 30 / 30
Hit points
1650 HP
Turret armor
165 / 40 / 80
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Developed as part of a competitive search for a unified European tank. The vehicle turned out to have maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower.
Configurations and modules
Guns 1
100 mm A SA47
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
AMX 30 1er prototype
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
SOFAM 12 GSds
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
AMX 30 1er prototype
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 214 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 199 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
65.002
2251.236
2.065
1.140
0.518
1.818
2.464
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