AMX 30 1er prototype
Winrate by players
Winrate by vehicle
Players
Battles
46
43
4
1123
52
52
15
1751
53
55
22
1534
54
57
32
1705
55
58
28
2701
56
59
28
3565
57
62
40
2563
58
62
32
2384
59
63
43
3395
60
64
47
3373
61
65
48
4346
62
66
45
5845
63
67
57
6256
64
68
49
3512
65
68
35
2942
66
69
46
3648
67
71
45
3694
68
72
33
2839
69
71
37
2251
70
73
44
2998
71
71
30
1286
75
79
12
6414
Damage by players
Damage by vehicle
Players
Battles
1300
1548
27
1583
1400
1305
38
1846
1500
1785
47
3928
1600
1842
45
4830
1700
1905
55
4790
1800
2102
51
4433
1900
2097
67
10986
2000
2222
65
8693
2100
2163
74
7236
2200
2402
54
3268
2300
1981
57
5497
2400
2139
32
2003
2500
2560
40
3113
2600
2364
32
1300
2700
2686
32
2243
2800
2431
26
1411
3000
2805
26
2028
3200
2905
24
1106
Winrate by players
Damage by vehicle
Players
Battles
46
1006
4
1123
52
1565
15
1751
53
1754
22
1534
54
1721
32
1705
55
1898
28
2701
56
1663
28
3565
57
1907
40
2563
58
1941
32
2384
59
1915
43
3395
60
2173
47
3373
61
2250
48
4346
62
2175
45
5845
63
2225
57
6256
64
2065
49
3512
65
1961
35
2942
66
2515
46
3648
67
2274
45
3694
68
2437
33
2839
69
2256
37
2251
70
2740
44
2998
71
2258
30
1286
75
2185
12
6414
IX tier /
Medium Tank /
France /
Premium
Price
0 gold
Hull armor
80 / 30 / 30
Hit points
1650 HP
Turret armor
150 / 40 / 80
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Developed as part of a competitive search for a unified European tank. The vehicle turned out to have maneuverability, engine power, and effective anti-tank engagement distance superior to all other vehicles except the Leopard 1. The armor of the vehicle was quite thin, but it was decided that technological advances in anti-tank shells had essentially rendered armor obsolete: survivability would depend on mobility and firepower.
Configurations and modules
Guns 1
100 mm A SA47
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
AMX 30 1er prototype
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
SOFAM 12 GSds
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
AMX 30 1er prototype
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 202 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 187 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
64.929
2247.342
2.074
1.135
0.505
1.982
2.962
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